Teddy, Penny, Chip and Bean is a learning tool designed to help teachers explore how sensory processing differences can show up in the classroom. The game uses examples based on Dunn's Model of Sensory Processing, which includes four patterns: low registration, sensory sensitivity, sensory avoiding, and sensory seeking.
The scenarios in the game are inspired by real experiences, but they don't represent every possible experience of autism or other forms of neurodivergence. Every student is unique, and sensory needs can vary widely.
This game is meant to be a guide, not a diagnosis. It's here to spark understanding, build empathy, and offer practical ideas that teachers can use to support all learners more effectively.