Classroom Materials
These free materials help make classrooms calmer, kinder, and more inclusive. They give
teachers and students simple ways to support each other and build understanding.
Sensory overload happens, but recovery is possible. Step-by-step visual guides help students recognise when they need a break and show gentle strategies, like breathing or movement, to bring balance back. With these tools, teachers can guide self-regulation in a way that feels supportive, creating a calmer classroom for all.
When words are hard to find, simple symbols can make all the difference. These cards give students a quick way to share what they need, helping teachers respond with confidence while reducing stress for everyone. By making communication more accessible, they support stronger connections between students, peers, and teachers.
These posters help students understand autism and how it can look different for everyone. The first poster explains what autism is and shows everyday signs through four characters, with tips for being a kind and inclusive friend. The second poster uses Dunn’s Model to show how autistic students experience the world in different ways, encouraging empathy and support in the classroom.
The words teachers choose matter, especially in moments of challenge. This guide offers simple, supportive language that encourages students while avoiding phrases that may add stress. With clear examples for real classroom situations, it helps teachers build trust and communicate with clarity and care.
Through the lens of Dunn’s Sensory Processing Model, teachers can step into the shoes of Teddy, Penny, Chip, and Bean to see how different sensory patterns affect the same classroom moment. This resource highlights what it feels like to be sensation avoiding, low registering, sensory sensitive, or sensation seeking, offering practical insight into how autism shapes participation and learning. The goal is to build empathy while giving teachers a clearer understanding of their students’ needs.
Teddy, Penny, Chip and Bean is a learning tool designed to help teachers explore how sensory processing differences can show up in the classroom. The game uses examples based on Dunn's Model of Sensory Processing, which includes four patterns: low registration, sensory sensitivity, sensory avoiding, and sensory seeking.
The scenarios in the game are inspired by real experiences, but they don't represent every possible experience of autism or other forms of neurodivergence. Every student is unique, and sensory needs can vary widely.
This game is meant to be a guide, not a diagnosis. It's here to spark understanding, build empathy, and offer practical ideas that teachers can use to support all learners more effectively.